![]() Instead, I've assigned the 'vehicle' (lower half of the model) to the pelvis bone and gave it the appropriate weight map. Upload the resulting FBX to Mixamo and rejoice as this should work without trouble. However, I have added leg bones with no value or weight maps, to get it into the auto-rigger. Now is the important part, actually brings this explanation to a close You need all of the basic bones of a biped human for the Mixamo auto-rigger, but you do not need to assign all of the bones to a group or weight map. Example: lShldr, lForearm, rEye, head, hip, lShin, etc. You can see how you need to label your character. If you do not know this structure, I would invite you to download Daz Studio (free), load up a Genesis character and/or export it to FBX. ![]() I come from a Daz3D background, and I know that bone structure is compatible with Mixamo rigging uploader, so I've labelled my rigged character accordingly. ![]() Mixamo's auto-rig will automatically recognize certain bone structures. I will answer questions if you have any questions, but the audience is people with intermediate experience in 3D beyond iClone. Do you know how to use C4D, character rigging, Mixamo integration, Rokoko integration, Daz3D and also have experience with animated characters with C4D hair systems + ideally Octane render, please reply with your typical rate and examples of your work (link to portfolio, website, Artstation, LinkedIn). Greetings, This is a very short explanation, rather than a tutorial, aimed at people with rigging experience. DAZ 3D to MIXAMO to DAZ Genesis 3, 8 or 8. ![]()
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